Thursday, March 25, 2010

greetings from atlanta


...and the longest escalator ever with the perfect scale figure at the bottom.

I've heard through the grapevine [email] that some [or is it all?] of you would like an extension on Phase Two.  Stephanie and I've spoken and agreed that more time couldn't hurt.  So here's the deal:

For Monday [March 29], we expect you to have a complete draft version of your slides.  We will review these with you so that you can make any needed improvements prior to Wednesday [March 31], when all final presentation requirements are due.   You will also present this day.

Until then, keep up the hard work!

Sunday, March 21, 2010

Final presentation requirements for Phase Two: involving/evolving community

For the final presentation of Phase Two of Unity Village you are to compose a digital presentation to turn in on Monday, March 29th. This presentation should be created using a combination of graphics programs and adobe PDF. The final presentation should be a slideshow consisting of six slides or less. You will write a script for this presentation and are permitted to use no more than three sentences per slide, or no more than 70 words per slide. For the presentation, you will read directly from your script (no improvising). This will challenge you to focus on the most important elements of the design.


You will also turn in a hard copy of these slides in booklet form printed on 8 ½ “ x 11” paper and bound with the other teams in your neighborhood. For these booklets, remember to consider a cover page, contents page, and organization style.

Grading Criteria:
Accuracy
Craft, Care and Quality
Visual Composition
Written Content
Follows Prompt
Creative Risk

Collection of items to turn in:
Digital copy of slide show (six slides max)
Digital copy of script (420 words max)
Bound Neighborhood booklet including all team slides
¼” Floor Model

Friday, March 19, 2010

What does design thinking mean to you?

“Design thinking is about getting away from 'small' design and moving toward community-oriented 'big' design. 'Small' design is fashionable products that are interesting and perhaps desirable, whereas 'big' design encompasses a system.” – Cassandra Gustafson

“Design thinking is everything from research, diagrams,sketches, models, precedents, inspiration, programming...” – Tracey Wright

“Design thinking is problem solving.” – Meghan Kaufman

“Design thinking honestly means quite a bit to me. For years I have been saying that the world’s most valuable resource and final frontier is the creative thought processes of the human mind.” – Jeff Linn

“How I relate design thinking, use and implement it in the future will be based on my design experiences and processes. Design processes are trial and error, which lead to beneficial designs and answers.” – Felicia Dean

“Design should also not just involve the designer. The people that would be using a space or the related demographic should be incorporated into design decisions and to find the needs that must be met.” – Hailey Allen

Thursday, March 18, 2010

new extra-credit opportunity

Ashley and Suzanne L. are planning an early dinner and discussion for Gateway residents to talk about their experience living in the community.  They are seeking  4 or 5 volunteers who can help set up and serve dinner, be note-takers during discussion, and take photographs from 3:30 to 5:30 next Monday, March 22.  

If you choose to participate, you will receive 20 points of extra credit on your video assignment grade.  Volunteers will be chosen and awarded on a first-come, first serve basis.  So...if you're interested email Ashley right away at aewarrin [at] uncg.edu!

Wednesday, March 17, 2010

Reading Chapter 6: Ideation

In helping to better understand concept development, you are to read Chapter 6 titled Ideation in Shaping Interior Space by Roberto J. Rengel. Make notes throughout the reading to aid in developing the concepts for the floors of Unity Village and post these to your blogs prior to class on Friday.

Monday, March 15, 2010

involving + evolving small teams

Neighborhood A:
Ground Floor | Meghan, Tracey
1st Floor | Pamela, Paris, Shane
2nd Floor | Brittany, Hope, Young

Neighborhood B:
Ground Floor | David, Ino
1st Floor | Charese, Kalani, Kelsey
2nd Floor | Felicia, Jeff

Neighborhood C:
Ground Floor | Carlos, Clairissa
1st Floor | Cassandra, Hailey A
2nd Floor | Haley P, Veronica, Wes

phase two : commUNITY : involving + evolving

Congratulations! You have completed phase one of Unity Village. Utilizing the information and models you have generated it is now time to tackle the design development of the community floors. Working in groups of two or three, you will now develop a holistic design for either the ground, first, or second floor.

IT’S ALL A PROCESS

As was the case with project one, your design process is an extremely important part of this phase. As such you should strive to record all stages of your work via daily entries (3-5 posts a week) with photos and drawings on your blog. Committing to document the process daily will help us recognize the amount of work you are putting into the project and prevent you from having the headache of gathering your thoughts the night before the deadline.

SMELLS LIKE DESIGN DEVELOPMENT

In this phase you will develop the following (at a minimum):

FOR FRIDAY, 3|19

- A solid concept statement and collage of supporting images/precedents

- Collection of standards for specific interior spaces

- A series of sketches

FOR MONDAY, 3|22

- A table showing how user needs are met in the interior and exterior spaces of the floor

- A series of interior perspectives illustrating the human experience

- A dimensioned floor plan

FOR FRIDAY, 3|26

- A reflected ceiling plan

- A digital materials board for the floor

- A rendered floor plan

MODEL CITIZENS

As part of your design development you will add to the large model shell you created in phase one to showcase the decisions you make in phase two. In addition, the digital model produced in phase one should be further developed to reflect the design of phase two and as such should contain the addition of the following layers:

o Interior walls

o Doors

o Furniture

o Interior Details

o People

Work smart. Be sure to utilize your digital and physical models in completing the various design development objectives. Be certain, however, to manipulate your digital model in such a way that it reflects your skills in hand and digital rendering.

FINAL DOCUMENTATION

Requirements for final documentation will be discussed well in advance of the project deadlines. However, you should keep in mind that you final documentation should take digital form and work to capture appropriate images during the course of the semester to make this process as painless as possible. Your final grade will not be posted until complete documentation has been submitted following all guidelines and requirements.

WEEK 8

M 3|15 introduction of phase two

W 3|17

F 3|19

WEEK 9

M 3|22 small group critiques

W 3|24

F 3|26

WEEK 10

M 3|29 phase two final presentations

PHOTO:SHOP

I've found that a good place to begin a project like this one to compile images that speak to the qualities you are seeking. Check out these inspiration boards courtesy of Style Me Pretty as...well...inspiration! While these are geared around weddings, you can see how they begin to paint a picture of qualities that could easily be translated into an interior environment.

Don't forget to record these early stages of your design process on your blog. They are just as important as the final results.